This scepter can be wielded as a +3 magic club. It will become less useful as soon as your Intelligence reaches 18, which will be soon. This book has an affinity for transmutation magic. This book has an affinity for abjuration magic. As long as you Wild Shape into something with fingers, you should be able to benefit from it. It was lost in a time of war when many factions vied for the power and status it bestowed. When you score a critical hit against a creature with this blade, theres a chance that the creature will be affected by the Polymorph spell. It also has a chance to deal extra slashing damage and even sever limbs. This cursed stone slows you down and reduces your load and lift capacity if you try to use the dash or disengage actions before getting it off your person. It can also be used as a reaction to give a structure immunity to damage it would take. However, it is a cursed cloak, and after a period of time theres a chance of the transformation becoming permanent and losing your sense of self. Never being hit! This is particularly powerful when in the hands of a College of Glamour bard. while you are attuned to this weapon, your hit point maximum increases by 1 for each level you have attained. In addition, you gain a bonus to your spell attack rolls and you can regain one use of bardic inspiration each day. This potion gives you the effects of Detect Thoughts. This +1 shield can push creatures back incredibly far and even knock them prone. This +1 armor gives you resistance to the damage type associated with the dragons scales your armor is made of. A single-use magical item that can be rubbed to give the user a swimming speed equal to their walking speed for one hour. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. Additionally, you can increase the number of spell slot levels regained by Arcane Recovery by 1. Allows you to map the natural terrain around a point you can see that is no more than a mile away from you. Multiclassing into Barbarian gives you a d12 hit die, the Tough feat gives you an additional 2HP/level, and Boon of Fortitude gives you an additional 40HP. An instrument that allows you to create illusory visual effects while playing it. You can use a bonus action to create an illusory effect both on this clothing and one that rises off of it, such as ruffling grass and floating butterflies. This +3 sentient battleaxe ignores the effects of Shield and similar barriers of force. These stones orbit the head of their wielder and confer special abilities upon them. This cloak, which can be used as a spellcasting focus for rangers or druids, can be used to Hide in even lightly obscured conditions. The haversack has three interdimensional spaces for storing a great amount of objects. This ring allows you to breathe water, and it gives you a swimming speed equal to your walking speed. Gish. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. You gain a bonus to your spell attack rolls and spell save DC according to its rarity. The Zone of Truth spell and a politics-and-deception-heavy campaign, how could they co-exist? When a card is pulled randomly from this 34-card deck, it can be used to create an illusion of a creature specified by the card. The Dungeon Master's Guide also states that "each magic item belongs to a category: armor, potions, rings, rods, scrolls, wands, weapons, or wondrous items." Each item is worth 101-500 gold pieces (gp). This weapon also gives you advantage on initiative rolls. Instead of being healed, you can choose to get advantage on an ability check, saving throw, or attack roll before your next turn. As a fighter, you draw a lot of attention; more attention means youre bound to get struck by the occasional critical hit. For rogues who want to keep up appearances in civilized situations, this armor allows you to remain protected while at social events when armor is not allowed. It makes the weapons of you and your allies within 300 feet magical for the purposes of overcoming resistances and immunities. While they vary in rarity and power, its important to know what your class or character lacks and which magic items can fill in the gaps. A 50-foot rope that can always be reassembled if its parts are put back together. A cloak that can change colors, styles, and other aspects of its appearance. This wand can be used to cast Ray of Frost, Sleet Storm, or Ice Storm. This magic quarterstaff can be used to deal an extra 2d10 necrotic damage. First, your Constitution score becomes 20 while attuned to these gloves. You can use this wand to force a humanoid to scowl for a minute if they fail a DC10 Charisma save. You can access it and store information in it by opening your mind to the shard. These are small earpieces that allow you to communicate telepathically with others who are wearing a spies murmur. This +1 sword can give you temporary hit points and impose disadvantage on the next saving throw a target you hit with an attack would make. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. Magic Armor: These are the most common magical items you can get to boost your AC. Additionally, it can provide the quickest path to the end of a nonmagical path or maze. If it touches something larger than it, such as you, it deals 4d10 force damage. It also allows you to regain the maximum number of hit points whenever you roll Hit Dice for the next 24 hours. This Yklwa gives you a +1 to attack and damage rolls made with it. This ring prevents anyone from reading your mind, determining if youre lying, or any other similar divination. When was the term directory replaced by folder? This effect gives creatures disadvantage on attack rolls against you, an effect that's roughly equivalent to a +5 bonus to your AC. With their help, barbarians can leap across the battlefield while cutting down enemies and shrugging off injuries. It provides resistance to breath weapons and can be used to impose all damage vulnerabilities on a dragon for a single round of combat. This amulet is used to control a Shield Guardian. The puzzle boxes, made of infernal iron, cannot be opened by magical means or damaged in any way. Manual of Quickness of Action. These boots allow you to tolerate cold weather and conditions with ease. It can be broken to create a teleportation circle that leads there. This tattoo gives you an AC equivalent to studded leather, half plate, or full plate according to its rarity. This cauldron has two forms, and it can only be changed between forms by Iggwilv or Baba Yaga. Its most basic ability is casting Faerie Fire, a . With this shard, you can hit an enemy within 30 feet of you with a slimy tentacle every time you use a Metamagic option. The rod can store a total of 50 levels of energy over its lifetime. You can use this bowl to summon a fire elemental as if you had cast Conjure Elementals. Every warrior wants a sword that can burst into flames. This can be used as both a spellbook and spellcasting focus for a wizard. This helm gives you 60-feet darkvision, a swimming speed of 30 feet, and the ability to breathe underwater. This healing potion lets you regain 4d4+4 hit points. It gives you a bonus to your spell attack rolls and spell save DC according to the rarity, and you can regain one warlock spell slot as an action each day. However, whenever it is used in this way, someone known to the user is erased from existence. A creature can pluck and eat the berry as an action. This flail counts as a holy symbol, deals extra radiant damage, and can even produce incense that allows you and your allies to regain hit points. However, it is a cursed weapon that flies and stabs you in the back if you roll a 1 on an attack roll with it. RAW, it doesnt even have a limited number of uses per day. Any weapon that gives you a +1 on attack and damage rolls. Eating the berry restores 1 hit point, and the berry Fool . In addition, you can use this cloak to polymorph into a bat. While this is a potent item, the 5e approach completely eliminates the stat boosting arms race of 3e. In addition, it allows you to cast any one bard or sorcerer spell without a spell slot each day. This potion reduces your physical age by 1d6+6 to a minimum of 13 years old. This warhammer carved from a single piece of obsidian holds a covetous ultroloth named Ciria within it. You can use this wand to force a humanoid to smile for a minute if they fail a DC10 Charisma save. It has several properties and can cast several spells that are all useful in thievery. Additionally, you can use it to regain a use of your Bardic Inspiration. This amulet allows the wearer to regain 4d4+4 hit points when consuming a pint of alcohol. It also lets you double the hit points you regain whenever you roll hit dice. If an item requires an action to activate, that . While many players think of a cleric as the typical healer, this role is often filled by a druid. The aboleth Golorr knows the location of Lord Neverembers secret vault, and you can obtain that knowledge by casting Legend Lore on the stone. You can expend charges when you make a melee attack with this +3 magical quarterstaff to deal extra force damage on a hit. These four types of elemental orbs explode after 1d100 hours, causing a disastrous effect to overcome a sphere with a mile radius. It also protects you from being surprised by orcs while youre not incapacitated and from the frightened condition. These gems hold one of the four core elementals and can summon them when broken. These rods provide a bonus to your spell-save DC and spell-attack bonus. Magic items can be invaluable to building a sorcerer properly. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. This rope is covered in stylized serpents that you can use to summon actual giant poison snakes to fight for you. It contains a spark of Imix, Prince of Evil Fire and provides several fire-themed properties, such as the ability to speak Ignan, resistance to fire damage, and the ability to cast Dominate Monster on fire elementals. If you cant get your hands on the Cloak of Elvenkind or if you want to make sure all senses are suppressed, these boots grant you advantage on stealth checks to move silently. I just said "give" as shorthand because the meat of the question was the hit points. I am designing a character who wants to be the most intelligent creature in the world. This suit allows you to fly, but you lose altitude at the end of each turn. The Devotees Censer operates as a flail, a holy symbol, and has a healing aura once per day. It ranges from a +1 weapon to a +3 weapon, and at its most powerful it can be used to Dominate Monsters with a DC of 17. This ring allows you to cast Fog Cloud centered on yourself. Additionally, if you are ever forced to move, you can reduce the distance by 10 feet. This war pick channels the power of Tiamat herself. One character is a Dragonborn Rogue with a Con score of 10, so his modifier is +0. This is the publishing company behind D&D and Magic: The Gathering. Dexterity checks to pick it are made with disadvantage. It can be used to alert all dragons within a few miles to prepare for war. This staff has a +2 bonus to attack and damage rolls made with it and has five properties that can be used once per day. This vane can be wielded as a +3 magic mace that deals an extra 1d8 radiant damage on a hit. This book contains coordination and balance exercises, and its words are charged with magic. A staff that can be used to create nonmagical flowers. These also deal extra damage when you make a successful unarmed strike with them. It also lets you make a reaction attack when you are hit with melee attacks. You can consume the magic of this manual to increase your Strength score by 2. You can also use this to deal a blast of its specified damage in a 20-foot cone. Not bad. This powerful sword belonged to the angel Zariel before her descent. 301 - 350. This prosthetic arm can be used as a ranged projectile weapon that flies from your body, dealing 1d8 force damage to a target. This +2 javelin has extra range, deals extra damage, and flies back to your hand after its thrown. This helm also allows you to know the location of any celestials or fiends within 30 feet of you. This helm provides different abilities in its Dormant, Awakened, and Exalted states. It also protects you from magical sleep. This potion gives you resistance to all damage for 1 minute. This horn produces an incredible blast that can deal 5d6 thunder damage and stun a creature. These vessels can be filled with various liquids to produce a wide variety of potions. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. This morningstar holds the power of Bane. . Happy hunting! Magic Items This is in its own separate part as magic items aren't always a part of every campaign. It does provide several benefits, such as a powerful throwing ability, a shock wave when you hit the ground with it, and the ability to cast Detect Evil and Good. It also sheds bright light in a 40-foot radius, fixing any problems your party might have with seeing in the dark. This allows someone with a Mark of Storm to control the elemental inside of an airship. Armor made to be taken off extremely fast; you can doff this with an action. Store up to five spell levels in this ring (combined; the DM rolls 1d6-1 to see how many) and give it to anyone to cast. However, that doesnt mean that you cant make it known to them what items youre most interested in. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. This spell can be thrown to dispel any active spell up to 5th level. It can also create bright sunlight. A piece of magical ammunition that provides a +3 bonus to attack and damage rolls. You can spend a minute swapping out a prepared spell for a divination spell in the book. This tattoo gives you 120-feet darkvision and advantage on stealth checks. These legendary gloves come from the Candlekeep Mysteries book and have two incredible effects. The belt grants the wearer an enhancement bonus to Constitution of +2, +4, or +6. These glasses give you extraordinary vision at far distances and give you advantage on perception checks that rely on sight. Activating some magic items requires a user to do something special, such as holding the item and uttering a command word. Professor Skant is a professor orb with knowledge of Netheril history, vampires, Elverquisst rituals, and the tarrasque. If you have a +4 Cha mod, that ends up being 2d10+8 to 8d10+64 per round, supposing they all hit. A single-use magical item that can be squeezed to give the user advantage on Strength checks and Strength saving throws for one hour. Can Ability Score increases caused by magic items qualify me for feats? This bow has three extradimensional spaces within it, and as such, it can hold many arrows, bows, and even weapons like spears or long swords. This rod can absorb 50 spell levels when the wielder is targeted by spells. This beacon can be used to create Fragments of Possibility, small objects that can be used to reroll any attack roll, ability check, saving throw, or damage roll of you or any creature you see. This opal has a fire rune on it that you can use to manipulate fire in several ways. If you miss on three attack rolls in a row, it will end your attunement with it. When you use this instrument to write a message, it will magically disappear after 24 hours. Travelers clothes that automatically mend themselves of daily wear and tear. This rod can be used to teleport 200 creatures to a paradise that exists in extraplanar space. Why is sending so few tanks Ukraine considered significant? You can also add or subtract 1d4 from a d20 roll someone makes. Otherwise, the writer chooses whether it is visible or not to everyone else. The effects of this amulet are simple yet powerful. Each god will grant you a different spell that you can cast with it. This +1 magical quarterstaff also provides a +1 on spell-attack rolls. When you speak the command word, this small metal cube turns into a square fortress tower, 20 feet high and 30 feet to each side. Along with the normal benefits of a crystal ball, this can be used to give you 120-feet true sight. This ice rune shard grants several icy benefits, such as resistance to fire damage and an icy mantle that protects from the physical damage types. This symbiotic tentacle, which can retract into your arm, functions as a +2 magical whip that deals an extra 1d6 psychic damage and can stun your targets. This weapon is infused with the essence of a dragon, and its ammunition deals extra damage of the type associated with that dragons breath weapon. A single-use magical item that can be used as a reaction to increase the users AC by 5 for a single round of combat. Magic Items in DnD 5e (By Rarity) A Complete Searchable List, A Complete List of Character Backgrounds for DnD 5e Players, Our Favorite Early Game Item: Bracers of Archery in DnD 5e, What You Didn't Know about the Lantern of Revealing in DnD 5e, The Complete Gear Guide to Armor in DnD 5e. Now, not only do enemies need to locate you, they attack with disadvantage while you wear this cloak. Xartaza feeds evil thoughts in the form of dreams to the wielder of this mace. Combine this with a good AC, and youll be able to survive in melee despite your d8 hit die. 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